Free-Floating Lights
Question: How do I use a free-floating light source, which has no 3D object associated with it?
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Go into Blueprint View .
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In the Object Library , select the Props tab.
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Under "Camera Equipment," click the Lights header. Physical lighting objects appear in the Library.
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The "Freefloating omnidirectional light source" and the "Freefloating Directional (Spotlight) light source" are the two Floating Light sources. Drag the one you desire onto the set .
- The object’s "avatar" appears. For an omnidirectional light, the avatar is a ball; for the spotlight it’s a cone (with the wide end facing the direction the light is pointing).
NOTE: Avatars do not accurately reflect the size or shape of the light itself; think of them as "handles" to help you manipulate the light source on set.