Simulating a fluorescent tube
While FrameForge's lights are only spot lights and omni-directional point lights, you can simulate a glowing fluorescent tube (or anything else) by applying a glow color to it.
In the case of a fluorescent tube, you would do so by:
- Dragging a column onto the set from the Building Blocks/Columns category under the PROPS tab of the Object Library.
- Size it appropriate for your fluorescent tube
- Double-Click it to bring it into the Green Room
- Click the Colors, Textures & State tab
- Choose TUBE for your part name
- Click the Part Color dropdown and select GLOW COLOR
- Select whatever color/shade you want it to glow with. Typically this would be in the grey to white range but it could be any color, red (for a burner, for example) or yellow (for a demon's eyes or flame).
- Click APPLY and voila, your object now appears to glow (though it won't actually cast light unless you add an actual light source like a free floating light or spot-light).
Here is an example of a fluorescent tube with a glow color applied and a hidden spot-light producing actual light. Needless to say, a glow color is most effective in dim lighting.