Camera Targets give you the ability to give a camera a focal point and then as you dolly, zoom or crane--or as the camera target itself moves in tweened frames--the program will automatically keep the Camera Target in exactly the same place in the frame. Thus if we glue a target to the bicyclist, frame him so he's in the left and corner, and then tween him riding down the street, the camera will automatically follow him, keeping the target in the same place in the frame.
To use the camera targets, simply go to the Camera Equipment category in your Object Library and drag it on set. It will
automatically lock the active camera to keep that target in the same place in the frame regardless as to where the camera moves or what the selection is.
You can Pan and Tilt your camera or move the target itself its position in the the frame, and you can additional glue it to actors or other objects that you want the camera to follow.
|NOTE||To unlock a camera from a target simply select the camera target and either delete it or click the Unlock Camera from Target Button which appears whenever the Camera Target is the ONLY selected Object|
Additional Capabilities of the Camera Targets:
- You can temporarily disable or enable a camera target simply by double-clicking it
- While you can manually make a camera target invisible like any other object, camera targets are automatically made invisible on all snapped and exported shots.
- Only cameras (plus the blueprint view) that are locked to the target will see it on set, though if the camera target is the only item selected on the set, then, although it won’t be visible to a camera that isn’t locked to it, the button shown below will display [LOCK CAMERA TO TARGET] and allow you to lock multiple cameras to the same camera target.